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Studio Taka

Berserk Motion Comic — Art Director

Studio Taka was a passion project turned large-scale operation, bringing fan-made Berserk motion comics to life during the pandemic. I joined as an animator and quickly became a key figure in both production and creative direction.

I animated panels by separating artwork into layered assets, restoring backgrounds in Photoshop, and recreating movement with precision. My ability to redraw and animate independently made me one of the few artists trusted with end-to-end panel animation.

Mobirise

Over time, I was promoted to art director, where I enforced visual consistency across episodes—tracking effects like smoke, lighting, and particle continuity. I also contributed to lore videos, bridging storytelling gaps and supporting the Ukrainian creative lead with narrative clarity and visual cohesion.

Beyond animation, I supported the marketing team for Episode 4’s launch: organizing YouTuber collaborations, setting up livestreams, coordinating the merch drop, and helping the episode reach millions of views before the project was taken down due to a cease & desist. 

VFX Breakdown

Animating a comic strip starts with finding the right panel, an image with  motion detectable in the stillness. Once I have it, I open it in Photoshop and begin separating every element into its own layer. That means cutting out characters, effects, speech bubbles — anything that moves — and redrawing what’s left behind. If a character’s cape covers the sky, I’ll repaint the sky behind it. If a face is half-obscured, I’ll reconstruct it brushstroke by brushstroke. It’s a slow process, but this layer separation and background restoration is what gives the animation space to breathe later on.

Mobirise
Mobirise


Once everything’s clean, I prep the assets for motion. I color-code layers, label them clearly, and sometimes green-screen certain elements so editors can easily extract them in post. If I know I’ll need fog or magic effects later, I might even prep placeholder elements for glow, particles, or lighting cues. At this stage, everything’s built for flexibility — clean shapes, transparent backgrounds, and grouped assets that can be reused across frames. The final PSD is tidy and production-ready, like a stage with every actor and prop waiting in the wings.

Then I move into After Effects, where the actual magic happens. I import the PSD as a composition with layer sizes intact, and immediately start building depth: pushing background layers further in Z-space, pulling foreground objects forward, and placing the virtual camera. From there, I use subtle keyframe animations to bring it all to life: a slow parallax scroll, ambient fog drifting sideways, hair shifting slightly, or embers rising. I animate with an understanding of motion curves, easing in and out naturally, using acceleration arcs to mimic physics and gravity.

Once the sequence is roughed in, I fine-tune the motion to match the pacing of the script or voiceover. Timing is everything; each frame has to land with intention. I’ll exaggerate easing curves, stretch anticipation, or offset layers to add punch. If a moment needs more impact, I’ll build custom particles, distortions, or camera shakes to heighten the emotion. It’s not just motion—it’s choreography. Every panel moves like a beat in a rhythm, guiding the viewer through the narrative flow without them ever noticing the craft. 

Complete Breakdown

The goal is to avoid over-animating. To add breath to a still moment.  This is built on a foundation of thoughtful preparation, artistic control, and motion that respects the source material. Please click here to watch a rundown of me working on one scene.

Contributions

  • Animated complex panels using Photoshop, After Effects, and frame-by-frame workflows.
  • Promoted to Art Director to ensure continuity and stylistic cohesion across episodes.
  • Produced lore content and helped translate creative direction across an international team.
  • Organized YouTuber collabs and stream events, growing hype and visibility.
  • Supported episode launch strategy with streaming assets, countdowns, and merch rollout.
  • Assisted by mentoring and teaching new recruits to maintain animation consistency.

Results

  • Episode 4 reached millions of views across platforms.
  • Channel surpassed 1M subscribers during my tenure.
  • Built scalable workflows for motion comics with 60+ team members.

The Project's End

Shortly after the release of Episode 4, Studio Taka received a cease & desist from Studio Gaga, the rights holder for Berserk. The channel was shut down, and all content was removed from YouTube. While much of the team's work is archived privately, no public-facing metrics or videos remain available. The project's digital footprint was effectively erased, leaving only personal archives and community recollections behind.

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